I couldn’t take time off work to jam properly for the entire 48 hours at this year’s Global Game Jam 2016 so I decided to do a solo project. After all, if 48 hours is a tight deadline to make a game in a team, then what’s about 6 hours alone? Craziness I say but when did that ever stop me?
The theme this year was “RITUAL” so I decided to make a Twine game (or interactive story) about the rituals that a person can practice in their everyday actions to help them cope, or not cope, with depression in their daily life. It’s meant to keep looping for various segments. This is to imitate the feelings experienced from performing ritualistic acts, repetition, and spiralling frustration felt from sinking further into depression.
People suffering from depression have their own stories, experiences, and ways of dealing with it. This is only one take on the matter. I ran out of time to complete implementing other morning rituals, like personal grooming, exercising, playing with pets, etc… Such is life!
The story is pretty small and doesn’t take long to play. I didn’t get very far but if you’re interested, here’s the prototype and project file on the GGJ2015 site, as well as a link to an updated web browser version. I wouldn’t mind spending more time finishing and improving it sometime.
Considering my limited time frame, I think it ended up ok!